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Old Jan 23, 2008, 04:51 AM // 04:51   #41
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Light of Deliverance, Shadow Prison, Horns of the Ox, Splinter Weapon, Soul Reaping Timer, etc.

Oh well. Gotta get used to it.
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Old Jan 23, 2008, 04:53 AM // 04:53   #42
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theres nothing to fear
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Old Jan 23, 2008, 05:12 AM // 05:12   #43
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Gotta be

Aggressive Refrain....

perpetually renewing self-inflicted cracked armour condition that heroes try to remove is not cool.
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Old Jan 23, 2008, 05:32 AM // 05:32   #44
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Quote:
Originally Posted by Soulless Warhawk
theres nothing to fear
Intensity got hit a lot worse. TY Anet for making my sunspear elly spell worthless.
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Old Jan 23, 2008, 05:47 AM // 05:47   #45
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Prot Bond nerf, then Spirit Bond nerf. I really miss farming shiroken on the good ol' Mo/Me.
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Old Jan 23, 2008, 05:49 AM // 05:49   #46
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Energizing Wind was by far the hardest hit. Nerfed to 30...90'ish seconds, one week later nerfed to 4...40'ish seconds. You have to have about 10 points into BM for it to be even slightly useful. I realize it was overpowered for PvP but Jesus this skill is now completely useless in PvE unless maybe you are a Beast Master.
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Old Jan 23, 2008, 06:39 AM // 06:39   #47
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when they gave exhaustion to rits..


bad week
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Old Jan 23, 2008, 06:41 AM // 06:41   #48
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EW, LoD, Prot Bond, Go for the Eyes and Incoming....
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Old Jan 23, 2008, 06:46 AM // 06:46   #49
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The only skill nerf I consider bad at all was when the Mesmer energy denial line was killed.
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Old Jan 23, 2008, 07:43 AM // 07:43   #50
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I think all skill got nerfed with Ursan Blessing.

Oh wait... you meant something else. Probably Ether Renewal in that case.
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Old Jan 23, 2008, 07:45 AM // 07:45   #51
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[skill]Offering of Blood[/skill]

Boon Prots were probably the most fun I had playing this game, not to mention one of the best monk meta's we have had...
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Old Jan 23, 2008, 07:49 AM // 07:49   #52
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shame
gale
blackout
eviscerate ='(
eoe

EDIT: how could i forget OoB. Might as well as the whole inspiration line
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Old Jan 23, 2008, 07:52 AM // 07:52   #53
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Gale, no question.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Old Jan 23, 2008, 08:01 AM // 08:01   #54
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Gale.

Light of Deliverance.

Mesmer Inspiration line/Offering of Blood/Divine Boon. Boonprots were so much fun to play
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Old Jan 23, 2008, 08:08 AM // 08:08   #55
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Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
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Old Jan 23, 2008, 08:10 AM // 08:10   #56
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Quote:
Originally Posted by Red Sonya
...Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros...
Do you even know what you're rambling on about?
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Old Jan 23, 2008, 08:17 AM // 08:17   #57
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Quote:
Originally Posted by Red Sonya
Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
I should dig up my old Tombs screen shots and show you how lovely 100+ bone fiends were. Also, lolirony.
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Old Jan 23, 2008, 08:57 AM // 08:57   #58
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Hmm, none really. All of them basically just moved the BotM (and that is true in PvE also). The only few changes I really detested were AI changes in PvE - say the AoE scatter stuff along with my AI not doing the same thing.

If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).

PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?

Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).
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Old Jan 23, 2008, 09:23 AM // 09:23   #59
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There are / have been several skill nerfs that made some (too) good skills totally unusable.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.

Protective bond comes to mind here.
Incomming is another one.

The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.
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Old Jan 23, 2008, 09:32 AM // 09:32   #60
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In terms of game-wide impact you cannot beat the nerf to Chain Lightning. Overnight it completely removed the meta build from play. Even the E/Mo smiting nerf was more gradual. Note that the spirit stacking nerf was even bigger, but it was not so much a skill nerf as a mechanics rework.
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